![]() ![]() There was instead an NPC, referred to as the smithy, who can make your weapons better, but this feature was unavailable in the demo. Also, I wasn’t able to buy anyone new equipment. Rather than equip each character with a couple of items in addition to their equipment, it seems you have a single stock all characters pull from. One of the quirks I mentioned before are items. These requirements often vary among each stage in an SRPG and sometimes I like to check them again, especially during any particularly long and hard battles. I also didn’t see an option to review the stage’s requirements for success and failure mid-battle. Or, prior to moving them, you can take a look at more of the stage and view the enemies’ locations and stats. I prefer when the selection square is lit up showing you it’s that unit’s turn, but only then are you able to go ahead and move them. The only thing I didn’t really like was how when it’s one of your characters’ turns, they immediately start off with a visible grid and you’re expected to move them right away. Battles occur on grid-based stages, and each character has their own special skills and attacks. Gameplay wise, TRIANGLE STRATEGY plays out like you would expect, including a few of its own quirks here and there. ![]() I think TRIANGLE STRATEGY will have significantly more replay value than FE3H, simply because of the sheer abundance of choices containing truly differing results. Only a select few decisions altered the story. Fire Emblem: Three Houses, a recent SPRG with similar decisions to make, very rarely gave you choices that mattered. I appreciate that the decisions in this game actually matter. There are even certain smaller decisions that may provide you with new characters to use in battle. The twist with TRIANGLE STRATEGY is that the game presents you with various difficult decisions, which affect the course of the story. The game puts in you control of Serenoa from House Wolffort, who ends up protecting Prince Roland after the prince’s father, King Regna, is forced to surrender and his brother, Crown Prince Frani, is killed.Īfter these events and the first battle stage where you escape with the prince and some allies, you can choose to hand Roland over to Gustadolph and keep the people of House Wolffort’s town safe from harm, or you can keep going as is and continue to protect him. Gustadolph has had his cousin killed at the Grand Norzelian Mines and decides to pin it on the king of Glenbrook, thus validating his following invasion. The demo begins right when that peace agreement is being destroyed by the Archduke of Aesfrost, Gustadolph. ![]() All three kingdoms were once at war with each other, but to avoid being destroyed completely, they came to a peace agreement. They all have their own resources, such as Aesfrost’s supply of iron and Hyzante’s salt from its lake. It’s explained that the continent of Norzelia contains three kingdoms: Glenbrook, Aesfrost and Hyzante. The demo takes place in the middle of the story during Chapter VI. This time, however, we’re specifically getting a strategy RPG, and I couldn’t wait to dive into the demo when it came out.Īs I just said above, Project TRIANGLE STRATEGY is an SRPG. Anyone familiar with Octopath would immediately be able to tell from the trailer that TRIANGLE STRATEGY is a new game in that same style. ![]() Having already fallen in love with both the original Bravely Default and Octopath Traveler, I now look forward to any future traditional JRPGs created by the same people. When Project TRIANGLE STRATEGY was shown off during the latest Nintendo Direct, I knew I had to try it out. ![]()
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